Passo 1 - Precisamos informar qual a cidade inicial
Para informar no script como teleportar na cidade inicial que é GIRAN, vamos usar o script DIALOGOS.ENC, com a tela do teleporte aberta, no adrenaline abra o script dialogos.enc e aperte play
Após apertar play uma mensagem aparece dizendo que o conteudo da janela foi salvo em Arquivo
Passo 2 - Abra ->C:\DEV\trunk\Auto Farm Royale\Config\Janela_barizonDaimon.txt
o conteudo é o código abaixo
Código: Selecionar todos
<html><body>
<center>
<table width=225><tr>
<td width=225 align="center"><font color="FFFFFF">Global Gatekeeper</font></td>
</tr></table>
<img src="L2UI.SquareGray" width=225 height=1>
<br>
<table cellpadding=0 cellspacing=0><tr><td align="center"><button value=" " action="#" width=296 height=90 back="JERE_ARNHOLD.border_a00" fore="JERE_ARNHOLD.border_a00"></td></tr></table>
<br>
<table width=200 cellpadding=0 cellspacing=0><tr><td align="center"><a action="bypass -h npc_268471702_gotoCleanCache 1040">Teleport to Main Town</a></td></tr></table>
<img src="L2UI.SquareBlank" width=240 height=5><img src="L2UI.SquareGray" width=240 height=1><img src="L2UI.SquareBlank" width=240 height=5>
<table width=200 cellpadding=0 cellspacing=0><tr><td width=40 height=32 align="center" valign="middle"><img src="JERE_ARNHOLD.dungeoncoin" width=32 height=20></td><td width=120 height=32 align="center" valign="middle"><button value="Special Dungeon" action="bypass voiced_dungeon" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td width=40 height=32 align="center" valign="middle"><img src="JERE_ARNHOLD.dungeoncoin" width=32 height=20></td></tr></table>
<img src="L2UI.SquareBlank" width=240 height=5><img src="L2UI.SquareGray" width=240 height=1><img src="L2UI.SquareBlank" width=240 height=5>
<table width=248 cellpadding=0 cellspacing=4>
<tr><td align="center"><button value="Towns & Cities" action="bypass npc_268471702_Link teleporter/custom/towns.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Farm Areas" action="bypass npc_268471702_Link teleporter/custom/farm.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr>
<tr><td align="center"><button value="Raid Bosses" action="bypass npc_268471702_Link teleporter/custom/raidbosses.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Epic Bosses" action="bypass npc_268471702_Link teleporter/custom/epicbosses.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr>
</table>
<img src="L2UI.SquareBlank" width=240 height=5><img src="L2UI.SquareGray" width=240 height=1><img src="L2UI.SquareBlank" width=240 height=5>
<table width=248 cellpadding=0 cellspacing=4>
<tr><td align="center"><button value="PvP Event" action="bypass -h npc_268471702_eventEnter pvp" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Farm Rush" action="bypass -h npc_268471702_eventEnter farm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr>
<tr><td align="center"><button value="Tournament" action="bypass voiced_arenajoin tournament" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Tyranno Battle" action="bypass voiced_arenajoin tyranno" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr>
<tr><td align="center"><button value="Boss Event" action="bypass voiced_bossevent" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Party Event" action="bypass npc_268471702_Link teleporter/custom/partyzone.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr>
</table>
<br>
<table width=248 cellpadding=0 cellspacing=0><tr><td width=82 align="center"><a action="bypass -h npc_268471702_gotoCleanCache 55402"><font color="CC2222">Giran Arena</font></a></td><td width=82 align="center"><a action="bypass -h npc_268471702_gotoCleanCache 55403"><font color="CC2222">Gludin Arena</font></a></td><td width=84 align="center"><a action="bypass -h npc_268471702_gotoCleanCache 55405"><font color="FFFF00">Olympiad City</font></a></td></tr></table>
</center>
</body></html>
A parte que nos interessa é onde esta em vermelho na primeira imagem deste post
<a action="bypass -h npc_268471702_gotoCleanCache 1040">Teleport to Main Town</a>
Manual Interação com NPCS -> viewtopic.php?t=251
seguindo o manual pegamos a action do teleport e removemos depois de bypass -h npc_268471702 ficando -> bypass;_gotoCleanCache 1040
Ajustando para a configuração: TeleportGiran = bypass;_gotoCleanCache 1040
TeleportCidadeInicial = GIRAN
Passo 3 - Configurações Iniciais do Bufer
Fazemos igual com a cidade inicial, para a informações do buffer, vamos coletar a informação de onde pegar a macro, a macro pronta de mago, fighter, quantos buffs verificar para constatar que o char precida de buff e qual o ID do buff que deve verificar se o char tem.
Pegamos o dialogo com o script dialogo.enc, igual fizemos antes
Código: Selecionar todos
<html><body>
<center>
<table width=225><tr>
<td width=225 align="center"><font color="FFFFFF">Buffer Manager</font></td>
</tr></table>
<img src="L2UI.SquareGray" width=225 height=1>
<br>
<table cellpadding=0 cellspacing=0><tr><td align="center"><button value=" " action="#" width=296 height=90 back="JERE_ARNHOLD.border_a00" fore="JERE_ARNHOLD.border_a00"></td></tr></table>
<br>
<table width=248 cellpadding=0 cellspacing=4><tr><td align="center"><button value="Warrior" action="bypass npc_268471696_fbuff" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Wizard" action="bypass npc_268471696_mbuff" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr></table>
<img src="L2UI.SquareBlank" width=240 height=5><img src="L2UI.SquareGray" width=240 height=1><img src="L2UI.SquareBlank" width=240 height=5>
<table width=248 cellpadding=0 cellspacing=4>
<tr><td align="center"><button value="Prophet" action="bypass npc_268471696_Link mods/buffer/Sub/Sub-1.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Chant" action="bypass npc_268471696_Link mods/buffer/Sub/Sub-2.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr>
<tr><td align="center"><button value="Songs" action="bypass npc_268471696_Link mods/buffer/Sub/Sub-3.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Dances" action="bypass npc_268471696_Link mods/buffer/Sub/Sub-4.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr>
<tr><td align="center"><button value="Other Buffs" action="bypass npc_268471696_Link mods/buffer/Sub/Sub-5.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Resistances" action="bypass npc_268471696_Link mods/buffer/Sub/Sub-6.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr>
<tr><td align="center"><button value="Pa'agrio" action="bypass npc_268471696_Link mods/buffer/Sub/Sub-7.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Prophecies" action="bypass npc_268471696_Link mods/buffer/Sub/Sub-9.htm" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr>
</table>
<img src="L2UI.SquareBlank" width=240 height=5><img src="L2UI.SquareGray" width=240 height=1><img src="L2UI.SquareBlank" width=240 height=5>
<table width=248 cellpadding=0 cellspacing=4>
<tr><td align="center"><button value="Restore" action="bypass npc_268471696_heal" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td><td align="center"><button value="Cancel Buffs" action="bypass npc_268471696_cleanup" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr>
</table>
<table width=120 cellpadding=0 cellspacing=0><tr><td align="center"><button value="Scheme Manager" action="bypass npc_268471696_support" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20"></td></tr></table>
</center>
</body></html>
Separando as partes que são nosso interesse:
<button value="Warrior" action="bypass npc_268471696_fbuff" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20">
<button value="Wizard" action="bypass npc_268471696_mbuff" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20">
<button value="Restore" action="bypass npc_268471696_heal" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20">
<button value="Scheme Manager" action="bypass npc_268471696_support" width=120 height=20 back="JERE_ARNHOLD.120x20h" fore="JERE_ARNHOLD.120x20">
Vamos limpar o valor da action e remover npc_268471696 para colocar na configuração RebuffMacroMenu = bypass;_support
RebuffMacroPadraoMage = bypass;_mbuff
RebuffMacroPadraoFighter = bypass;_fbuff
A macro do char pode ter até 42 buffs, então na nossa config, se o personagem tiver com 24 buffs ele precisa de rebuff RebuffBuffCount = 24
O buff que ele sempre deve ter é Wind Walk, caso esteja sem, também precisa de rebuff RebuffBuff = 1204
Para ver o ID do Wind Walk
o restore que separamos vamos usar como buff adicional, pois não precisamos de outro buff alem da macro, depois vamos voltar a reve-lo quando for configurar farm e outras seções, por hora só aproveitamos para deixalo separado aqui. buffsAdicionais = bypass;_heal
